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| author | Brian Paul <brian.paul@tungstengraphics.com> | 2002-02-17 01:58:59 +0000 | 
|---|---|---|
| committer | Brian Paul <brian.paul@tungstengraphics.com> | 2002-02-17 01:58:59 +0000 | 
| commit | 4f252bd98048736a489b07f973c8e7f39d713877 (patch) | |
| tree | ee1efc40a3452a00bec05afdf856a11f5c1770c6 /docs/README.VMS | |
| parent | c14a5a6c6285b29860a722359faa11a16da4eac9 (diff) | |
Lots of improvements in the 2D texture sampling code.  Fewer function calls
and no more switches inside loops.  To do: give the 1D/3D/cube routines the
same treatment.
Diffstat (limited to 'docs/README.VMS')
0 files changed, 0 insertions, 0 deletions
