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authorBrian Paul <brianp@vmware.com>2009-01-10 11:40:20 -0700
committerBrian Paul <brianp@vmware.com>2009-01-10 11:40:20 -0700
commit6333005f7aea3e5d1d86a5c47b3fa2a1ed2f3ff0 (patch)
treee366b0c255dc07f9c6b8fea4c3ead1bd1a6aae7c /docs/README.WINDML
parent1d352b42a106ed0c3cd0831fa681d07794b7ff3d (diff)
glsl: force creation of new scope for for-loop body
Fixes regression in progs/demos/convolution.c due to loop unrolling. This also allows the following to be compiled correctly: for (int i = 0; i < n; i++) { int i; ... } This fix is a bit of a hack, however. The better fix would be to change the slang_shader.syn grammar. Will revisit that...
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