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authorIan Romanick <ian.d.romanick@intel.com>2010-10-12 10:51:47 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-10-12 10:54:28 -0700
commitb2b9b22c1013ebf02aa6f0d9c1c7b5267523d973 (patch)
treeb6bd23ad450a4218fe05073f00409c7f4c3ab712 /docs/RELNOTES-3.2.1
parent7533c374570b333b5e0d626d36d18c41d4611cb5 (diff)
mesa: Validate assembly shaders when GLSL shaders are used
If an GLSL shader is used that does not provide all stages and assembly shaders are provided for the missing stages, validate the assembly shaders. Fixes bugzilla #30787 and piglit tests glsl-invalid-asm0[12]. NOTE: this is a candidate for the 7.9 branch.
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