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authorBrian Paul <brian.paul@tungstengraphics.com>2001-12-14 03:14:49 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-12-14 03:14:49 +0000
commit1d1635d27ba6a075444fe228c97b6955606565ba (patch)
tree97f49f624ed935b38d0588c01825ad75a18c92b3 /docs/RELNOTES-4.1
parentb638c34381004aa2a778227bad51d259d05a9b53 (diff)
planned extensions for 4.1
Diffstat (limited to 'docs/RELNOTES-4.1')
-rw-r--r--docs/RELNOTES-4.122
1 files changed, 19 insertions, 3 deletions
diff --git a/docs/RELNOTES-4.1 b/docs/RELNOTES-4.1
index cbe22f7811..f439f1043a 100644
--- a/docs/RELNOTES-4.1
+++ b/docs/RELNOTES-4.1
@@ -11,18 +11,34 @@ Introduction
------------
Mesa uses an even/odd version number scheme like the Linux kernel.
-Odd numbered versions (such as 4.1) designate new developmental releases.
Even numbered versions (such as 4.0) designate stable releases.
+Odd numbered versions (such as 4.1) designate new developmental releases.
New Features in Mesa 4.1
------------------------
-<to be determined>
+GL_ARB_window_pos
+
+ This is the ARB-approved version of GL_MESA_window_pos
+
+GL_ARB_depth_texture
+
+ This is the ARB-approved version of GL_SGIX_depth_texture.
+ It allows depth (Z buffer) data to be stored in textures.
+ This is used by GL_ARB_shadow
+
+GL_ARB_shadow
+
+ Shadow mapping with depth textures.
+ This is the ARB-approved version of GL_SGIX_shadow.
+GL_ARB_shadow_ambient
+ Allows one to specify the luminance of shadowed pixels.
+ This is the ARB-approved version of GL_SGIX_shadow_ambient.
----------------------------------------------------------------------
-$Id: RELNOTES-4.1,v 1.1 2001/10/22 22:57:23 brianp Exp $
+$Id: RELNOTES-4.1,v 1.2 2001/12/14 03:14:49 brianp Exp $