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authorRoland Scheidegger <rscheidegger@gmx.ch>2005-08-31 19:11:09 +0000
committerRoland Scheidegger <rscheidegger@gmx.ch>2005-08-31 19:11:09 +0000
commit36603539ccdb1c507724d8a1c314e6c9cc9863d9 (patch)
tree4d13da48ad1885057dc76d31f2bf63528f945d24 /docs/VERSIONS
parentd5783737f1b7ce30d724b70566efbf52394b7759 (diff)
enable GL_ARB_texture_env_crossbar on r200, separate the enable bits for texture sampling and texture environment, optimize away texture sampling for units if the result is not used, always emit the env instructions in-order and try to eliminate GL_REPLACE env instructions.
Diffstat (limited to 'docs/VERSIONS')
-rw-r--r--docs/VERSIONS2
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index fbf1f4219b..7a21b7cfee 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1378,6 +1378,8 @@ Mesa Version History
New:
- reflect demo improved to support multiple windows
- singlebuffer demo (shows no/little-flicker single-buffered rendering)
+ - r200: enable GL_ARB_texture_env_crossbar, separate the texture sampling
+ unit bits from the texture env combine enable bits
Changes:
- removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
Bug fixes: