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authorBrian Paul <brian.paul@tungstengraphics.com>2003-09-17 21:22:54 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2003-09-17 21:22:54 +0000
commit83f57e32ca4ace7f37030841f108f008a94e3845 (patch)
tree7c66ced9b89f2e393d79f6b3e7d28b570a761591 /docs/VERSIONS
parentbbd9a0c2b4d314059e7212f973034fcc774093e0 (diff)
updated with new extension info
Diffstat (limited to 'docs/VERSIONS')
-rw-r--r--docs/VERSIONS8
1 files changed, 5 insertions, 3 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 2fb6b84475..14652bf684 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1152,12 +1152,14 @@ Mesa Version History
- GL_ATI_texture_env_combine3 extension (Ian Romanick)
- GL_SGI_texture_color_table extension (Eric Plante)
- GL_NV_fragment_program extension
- - GL_NV_light_max_exponent
+ - GL_NV_light_max_exponent extension
- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
- - GL_ARB_occlusion_query
- - GL_ARB_texture_non_power_of_two
+ - GL_ARB_occlusion_query extension
+ - GL_ARB_point_sprite extension
+ - GL_ARB_texture_non_power_of_two extension
- GL_IBM_multimode_draw_arrays extension
- GL_EXT_texture_mirror_clamp extension (Ian Romanick)
+ - GL_ARB_vertex_buffer_object extension
- new X86 feature detection code (Petr Sebor)
- less memory used for display lists and vertex buffers
- demo of per-pixel lighting with a fragment program (demos/fplight.c)