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authorBrian Paul <brian.paul@tungstengraphics.com>2006-04-06 04:23:58 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2006-04-06 04:23:58 +0000
commita9bcf751030895494fc098f8d0ff56b2496bd993 (patch)
treed737cac7b38fa8cdc805d44aea838eae67bd7307 /docs/VERSIONS
parent762c3618f52ef5033844092074c63eee545500fa (diff)
Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions.
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