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authorBrian Paul <brian.paul@tungstengraphics.com>2006-03-19 00:10:22 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2006-03-19 00:10:22 +0000
commit21a4fb41376ab90afdfca67375e55e4a0ded6c0f (patch)
tree5880e8c34210ee5646bf8dfae3c9a6ae3520b798 /docs/games.html
parent19b05d5009f4b0e83118b351b7261bb914e33f2b (diff)
Queries of GL_READ_BUFFER and GL_DRAW_BUFFER were still returning the
pre-GL_EXT_framebuffer_object state. Now return the read/draw state stored in the framebuffer objects.
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