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authorIan Romanick <idr@us.ibm.com>2005-03-17 20:13:09 +0000
committerIan Romanick <idr@us.ibm.com>2005-03-17 20:13:09 +0000
commitb81efaaa1ac8676a1092e4354079ffcbe7960af2 (patch)
tree8e12c55de867d77479deac40736916c672c90ba2 /docs/news.html
parent00e760c971ccd6ffab7895a157b5256d54aba24e (diff)
Minor vertex array support tweaks. Most of these are in preparation for the
(eventual) addition of support for ARB_vertex_buffer_object. Move all the private vertex array data structures out of indirect_vertex_array.c and into indirect_va_private.h. Rename array_state_vector::enabled_array_count to array_state_vector::enabled_client_array_count. Make sure that both the GL extension string and the server GL version are available when __glXInitVertexState is called. Make sure that array_state::normalized is set correctly in the array's gl*Pointer function.
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