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authorBrian Paul <brian.paul@tungstengraphics.com>2003-05-02 15:05:02 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2003-05-02 15:05:02 +0000
commit7357f20b1ee3ab0c58c7a20f44bf83fdfe0e256e (patch)
tree514cb30570ebf23bae7ce298b504d1f22382cf97 /docs/osmesa.html
parentc784d87b0f07590a2bb87307ca6a264b2ec99b31 (diff)
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@@ -37,25 +37,29 @@ memory.
accuracy (film and IBR, for example). If you're in this situation
you'll be happy to know that Mesa supports 16-bit and 32-bit color
channels through the OSMesa interface. When using 16-bit channels,
- channels are GLushorts and pixels occupy 8 bytes. When using 32-bit
- channels, channels are GLfloats and pixels occupy 16 bytes.
+ channels are GLushorts and RGBA pixels occupy 8 bytes. When using 32-bit
+ channels, channels are GLfloats and RGBA pixels occupy 16 bytes.
</p>
<p>
To build Mesa/OSMesa with 16-bit color channels:
<pre>
- cd Mesa-4.x/src
+ cd Mesa-5.x/src
make -f Makefile.X11 clean
make -f Makefile.OSMesa16 linux-osmesa16
</pre>
For 32-bit channels:
<pre>
- cd Mesa-4.x/src
+ cd Mesa-5.x/src
make -f Makefile.X11 clean
make -f Makefile.OSMesa16 linux-osmesa32
</pre>
<p>
+You'll wind up with a library named libOSMesa16.so or libOSMesa32.so.
+</p>
+
+<p>
If you're not using Linux, you can easily edit Make-config and add
an appropriate configuration.
</p>