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authorBrian <brian@nostromo.localnet.net>2007-04-22 15:32:10 -0600
committerBrian <brian@nostromo.localnet.net>2007-04-22 15:32:10 -0600
commitd59e6f233b02ffe2c36c2fb89ec26c208a421540 (patch)
tree9a8919f117ec78e45bc66b6e1fcb7181562292e7 /docs/relnotes-6.5.3.html
parentad02042db2802733bc27809ad05d97db5966fd11 (diff)
import glxext.h version 19
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diff --git a/docs/relnotes-6.5.3.html b/docs/relnotes-6.5.3.html
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@@ -46,7 +46,7 @@ for the same reason.
<li>Much faster software execution of vertex, fragment shaders.
<li>New vertex buffer object (vbo) infrastructure
<li>Updated glext.h file (version 39)
-<li>Updated glxext.h file (version 18)
+<li>Updated glxext.h file (version 19)
<li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
"multiple render targets" are really supported.
</ul>