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authorBrian Paul <brianp@vmware.com>2009-09-14 17:24:25 -0600
committerBrian Paul <brianp@vmware.com>2009-09-14 17:24:25 -0600
commitb8b774c775b672c89f1f4007c7b9575052d85739 (patch)
treecf2cdeaec5488e236c4a897be60ee451ae1b37d9 /docs/relnotes-7.5.2.html
parent1402ea8f3984e5d8659ff2d923d438ecbf79042e (diff)
glsl: remove extra #version directives from concatenated shader sources
When we concatenate shaders to do our form of poor-man linking, if there's multiple #version directives, preprocessing fails. This change disables the extra #version directives by changing the first two chars to //. This should help with some Wine issues such as bug 23946.
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