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authorBrian Paul <brianp@vmware.com>2009-07-09 08:04:07 -0600
committerBrian Paul <brianp@vmware.com>2009-07-09 08:04:07 -0600
commit78af70be3727945d2d81a07b99d5a794f1114c05 (patch)
tree239b48053b735cda76f659afad879832ea1f318f /docs/relnotes-7.5.html
parentc86b0766681f986951e53ea852858eb8d6ce9e32 (diff)
docs: document gl_TextureMatrix[i][j] array indexing bug fix
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diff --git a/docs/relnotes-7.5.html b/docs/relnotes-7.5.html
index 541a0f802a..5a67d3fb52 100644
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@@ -71,6 +71,7 @@ including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0
<li>Increased max number of generic GLSL varying variables to 16 (formerly 8).
<li>GLSL linker now detects when too many varying variables are used.
<li>Optimize-out redundant glMaterial and glShadeModel calls in display lists
+<li>Fixed gl_TextureMatrix[i][j] array indexing bug in GLSL compiler.
</ul>