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authorOwen Taylor <otaylor@snell.localdomain>2009-10-14 16:20:07 -0400
committerAlex Deucher <alexdeucher@gmail.com>2009-10-15 11:33:08 -0400
commit3f30b0709b5a71915df336194f9f805e4c306cef (patch)
tree237b2e3d88ef8926733bacaab1934782a4175c37 /docs/relnotes-7.6.1.html
parent16c6a3b71e6be04b6bb3d08fcb658194c5251fc7 (diff)
Use the right pitch when rendering to a texture
We need to get the pitch from the texture level we are rendering to, rather than just using the base texel width.
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