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author | José Fonseca <jfonseca@vmware.com> | 2010-01-08 15:42:57 +0000 |
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committer | José Fonseca <jfonseca@vmware.com> | 2010-01-08 15:42:57 +0000 |
commit | 080c40ab32b2abd6d8381b4a0cc143d36a1652b2 (patch) | |
tree | e173767ebc5a82d81b9fc086449d915e29348976 /docs/shading.html | |
parent | 9cdf6f025b2ed55cfb13dd09f870f01d0c7947d3 (diff) | |
parent | a1de400e8de06a80ab140bb0fa950e990607572d (diff) |
Merge remote branch 'origin/master' into lp-binning
Conflicts:
src/gallium/auxiliary/util/u_surface.c
src/gallium/drivers/llvmpipe/Makefile
src/gallium/drivers/llvmpipe/SConscript
src/gallium/drivers/llvmpipe/lp_bld_arit.c
src/gallium/drivers/llvmpipe/lp_bld_flow.c
src/gallium/drivers/llvmpipe/lp_bld_interp.c
src/gallium/drivers/llvmpipe/lp_clear.c
src/gallium/drivers/llvmpipe/lp_context.c
src/gallium/drivers/llvmpipe/lp_context.h
src/gallium/drivers/llvmpipe/lp_draw_arrays.c
src/gallium/drivers/llvmpipe/lp_jit.c
src/gallium/drivers/llvmpipe/lp_jit.h
src/gallium/drivers/llvmpipe/lp_prim_vbuf.c
src/gallium/drivers/llvmpipe/lp_setup.c
src/gallium/drivers/llvmpipe/lp_setup_point.c
src/gallium/drivers/llvmpipe/lp_state.h
src/gallium/drivers/llvmpipe/lp_state_blend.c
src/gallium/drivers/llvmpipe/lp_state_derived.c
src/gallium/drivers/llvmpipe/lp_state_fs.c
src/gallium/drivers/llvmpipe/lp_state_sampler.c
src/gallium/drivers/llvmpipe/lp_state_surface.c
src/gallium/drivers/llvmpipe/lp_tex_cache.c
src/gallium/drivers/llvmpipe/lp_tex_cache.h
src/gallium/drivers/llvmpipe/lp_tex_sample.h
src/gallium/drivers/llvmpipe/lp_tile_cache.c
Diffstat (limited to 'docs/shading.html')
-rw-r--r-- | docs/shading.html | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/docs/shading.html b/docs/shading.html index 77c86be3aa..bd02335a80 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -39,7 +39,8 @@ Contents <p> The <b>MESA_GLSL</b> environment variable can be set to a comma-separated -list of keywords to control some aspects of the GLSL compiler: +list of keywords to control some aspects of the GLSL compiler and shader +execution. These are generally used for debugging. </p> <ul> <li>dump - print GLSL shader code to stdout at link time @@ -49,6 +50,12 @@ list of keywords to control some aspects of the GLSL compiler: <li>nopt - disable compiler optimizations <li>opt - force compiler optimizations <li>uniform - print message to stdout when glUniform is called +<li>nopvert - force vertex shaders to be a simple shader that just transforms + the vertex position with ftransform() and passes through the color and + texcoord[0] attributes. +<li>nopfrag - force fragment shader to be a simple shader that passes + through the color attribute. +<li>useprog - log glUseProgram calls to stderr </ul> <p> Example: export MESA_GLSL=dump,nopt |