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authorJosé Fonseca <jfonseca@vmware.com>2010-01-08 15:42:57 +0000
committerJosé Fonseca <jfonseca@vmware.com>2010-01-08 15:42:57 +0000
commit080c40ab32b2abd6d8381b4a0cc143d36a1652b2 (patch)
treee173767ebc5a82d81b9fc086449d915e29348976 /docs/shading.html
parent9cdf6f025b2ed55cfb13dd09f870f01d0c7947d3 (diff)
parenta1de400e8de06a80ab140bb0fa950e990607572d (diff)
Merge remote branch 'origin/master' into lp-binning
Conflicts: src/gallium/auxiliary/util/u_surface.c src/gallium/drivers/llvmpipe/Makefile src/gallium/drivers/llvmpipe/SConscript src/gallium/drivers/llvmpipe/lp_bld_arit.c src/gallium/drivers/llvmpipe/lp_bld_flow.c src/gallium/drivers/llvmpipe/lp_bld_interp.c src/gallium/drivers/llvmpipe/lp_clear.c src/gallium/drivers/llvmpipe/lp_context.c src/gallium/drivers/llvmpipe/lp_context.h src/gallium/drivers/llvmpipe/lp_draw_arrays.c src/gallium/drivers/llvmpipe/lp_jit.c src/gallium/drivers/llvmpipe/lp_jit.h src/gallium/drivers/llvmpipe/lp_prim_vbuf.c src/gallium/drivers/llvmpipe/lp_setup.c src/gallium/drivers/llvmpipe/lp_setup_point.c src/gallium/drivers/llvmpipe/lp_state.h src/gallium/drivers/llvmpipe/lp_state_blend.c src/gallium/drivers/llvmpipe/lp_state_derived.c src/gallium/drivers/llvmpipe/lp_state_fs.c src/gallium/drivers/llvmpipe/lp_state_sampler.c src/gallium/drivers/llvmpipe/lp_state_surface.c src/gallium/drivers/llvmpipe/lp_tex_cache.c src/gallium/drivers/llvmpipe/lp_tex_cache.h src/gallium/drivers/llvmpipe/lp_tex_sample.h src/gallium/drivers/llvmpipe/lp_tile_cache.c
Diffstat (limited to 'docs/shading.html')
-rw-r--r--docs/shading.html9
1 files changed, 8 insertions, 1 deletions
diff --git a/docs/shading.html b/docs/shading.html
index 77c86be3aa..bd02335a80 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -39,7 +39,8 @@ Contents
<p>
The <b>MESA_GLSL</b> environment variable can be set to a comma-separated
-list of keywords to control some aspects of the GLSL compiler:
+list of keywords to control some aspects of the GLSL compiler and shader
+execution. These are generally used for debugging.
</p>
<ul>
<li>dump - print GLSL shader code to stdout at link time
@@ -49,6 +50,12 @@ list of keywords to control some aspects of the GLSL compiler:
<li>nopt - disable compiler optimizations
<li>opt - force compiler optimizations
<li>uniform - print message to stdout when glUniform is called
+<li>nopvert - force vertex shaders to be a simple shader that just transforms
+ the vertex position with ftransform() and passes through the color and
+ texcoord[0] attributes.
+<li>nopfrag - force fragment shader to be a simple shader that passes
+ through the color attribute.
+<li>useprog - log glUseProgram calls to stderr
</ul>
<p>
Example: export MESA_GLSL=dump,nopt