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authorBrian <brian@yutani.localnet.net>2007-04-19 14:24:10 -0600
committerBrian <brian@yutani.localnet.net>2007-04-19 14:24:10 -0600
commit8b5fce6bcc88cd9dd321f0db95c1714e5e5e85a1 (patch)
tree523051281c03f33fe89a1a6baf2e3386f88d8a24 /docs/shading.html
parent020cdb47cf172c6ef8da78abcf6621233439d08b (diff)
Put gl_program_machine into swrast structure rather than using a local variable.
Basically an easy way to make sure the memory gets initialized once (to zero) to avoid lots of valgrind warnings.
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