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authorBrian <brian.paul@tungstengraphics.com>2008-03-31 14:18:36 -0600
committerBrian <brian.paul@tungstengraphics.com>2008-03-31 14:18:36 -0600
commit6a382250a10e7022e93b6be6fe4657445d85a568 (patch)
tree7a95c447c8a92a5daa6187bfbbaf3659fc5d4c94 /docs/xlibdriver.html
parent594dab4769533afaeb30a588e1731a6753a93f0d (diff)
gallium: set the bypass_vs flag now
The glBitmap vertex shader is a no-op, but we still have to specify it in order to convey the number of inputs/outputs.
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