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author | Brian Paul <brianp@vmware.com> | 2011-01-28 20:25:27 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2011-01-28 20:25:27 -0700 |
commit | 1dd8e2757852682af44b63193c89dff3c09c7703 (patch) | |
tree | ad28b37ea23d575482f8d915d717135ed58f0709 /docs | |
parent | 80777743b7b6238f034b8cb81d8d907d74929334 (diff) |
st/mesa: fix texture array dimensions
For 1D/2D texture arrays use the pipe_resource::array_size field.
In OpenGL 1D arrays texture use the height dimension as the array
size and 2D array textures use the depth dimension as the array size.
Gallium uses a special array_size field instead. When setting up
gallium textures or comparing Mesa textures to gallium textures we
need to be extra careful that we're comparing the right fields.
The new st_gl_texture_dims_to_pipe_dims() function maps OpenGL
texture dimensions to gallium texture dimensions and simplifies
this quite a bit.
Diffstat (limited to 'docs')
0 files changed, 0 insertions, 0 deletions