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authorBrian Paul <brianp@vmware.com>2009-07-08 14:14:03 -0600
committerBrian Paul <brianp@vmware.com>2009-07-08 14:14:03 -0600
commit36e906aad6d0520db00cc5112fd015497465bc87 (patch)
tree7aa41286116fd030a49c69518eedcbb1d8571ebf /docs
parent4adc9b4a5be72e34d464ce341b011c42517d969a (diff)
docs: document glMaterial/glShadeModel display list optimization
Diffstat (limited to 'docs')
-rw-r--r--docs/relnotes-7.5.html1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/relnotes-7.5.html b/docs/relnotes-7.5.html
index 045692113d..541a0f802a 100644
--- a/docs/relnotes-7.5.html
+++ b/docs/relnotes-7.5.html
@@ -70,6 +70,7 @@ including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0
<li>Initial support for separate compilation units in GLSL compiler.
<li>Increased max number of generic GLSL varying variables to 16 (formerly 8).
<li>GLSL linker now detects when too many varying variables are used.
+<li>Optimize-out redundant glMaterial and glShadeModel calls in display lists
</ul>