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authorEric Anholt <eric@anholt.net>2011-02-24 15:25:59 -0800
committerEric Anholt <eric@anholt.net>2011-02-26 12:43:15 -0800
commit5f889c5bf5221f2af2f34e47f20bd1b98c061fbe (patch)
tree5a0dcc682f067e369cfd62546cac6ec44ae909ba /docs
parentdea5e57861ec998cb7ee913a8819752cb9fa946b (diff)
glx: Adjust the MESA_multithread_makecurrent spec to match implementation.
This came out of discussion at the office today, and we agreed that solving this for indirect wasn't really interesting, though the server-side change would be of a similar level of difficulty.
Diffstat (limited to 'docs')
-rw-r--r--docs/MESA_multithread_makecurrent.spec29
1 files changed, 26 insertions, 3 deletions
diff --git a/docs/MESA_multithread_makecurrent.spec b/docs/MESA_multithread_makecurrent.spec
index 68ade76243..5065c2fc0a 100644
--- a/docs/MESA_multithread_makecurrent.spec
+++ b/docs/MESA_multithread_makecurrent.spec
@@ -61,19 +61,37 @@ New Tokens
None.
+Changes to Chapter 2 of the GLX 1.3 Specification (Functions and Errors)
+
+ Replace the following sentence from section 2.2 Rendering Contexts:
+ In addition, a rendering context can be current for only one
+ thread at a time.
+ with:
+ In addition, an indirect rendering context can be current for
+ only one thread at a time. A direct rendering context may be
+ current to multiple threads, with synchronization of access to
+ the context thruogh the GL managed by the application through
+ mutexes.
+
Changes to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
- Remove the following sentence from section 3.3.7 Rendering Contexts:
+ Replace the following sentence from section 3.3.7 Rendering Contexts:
If ctx is current to some other thread, then
glXMakeContextCurrent will generate a BadAccess error.
+ with:
+ If ctx is an indirect context current to some other thread,
+ then glXMakeContextCurrent will generate a BadAccess error.
- Remove the following sentence from section 3.5 Rendering Contexts:
+ Replace the following sentence from section 3.5 Rendering Contexts:
If ctx is current to some other thread, then
glXMakeCurrent will generate a BadAccess error.
+ with:
+ If ctx is an indirect context current to some other thread,
+ then glXMakeCurrent will generate a BadAccess error.
GLX Protocol
- None. The GLX extension is client-side.
+ None. The GLX extension only extends to direct rendering contexts.
Errors
@@ -125,6 +143,11 @@ Issues
share in synchronization for binding of their own contexts, so the
refcounting of the contexts is required to be threadsafe.
+ (6) Does this apply to indirect contexts?
+
+ This was ignored in the initial revision of the spec. Behavior
+ for indirect contexts is left as-is.
+
Revision History
20 November 2009 Eric Anholt - initial specification