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authorBrian Paul <brian.paul@tungstengraphics.com>2004-06-20 19:17:39 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-06-20 19:17:39 +0000
commit636d4db60817c49917417a6f697b8c30c541a63a (patch)
treea20ad97d6e92ec958f4ae1da76cd43e3bdcf5d2e /docs
parent7576b9b19d433f90c7f9daae01888e7bfea7e7b9 (diff)
latest bug fixes, etc.
Diffstat (limited to 'docs')
-rw-r--r--docs/VERSIONS7
1 files changed, 5 insertions, 2 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 339533df8a..925db890f0 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1255,11 +1255,14 @@ Mesa Version History
- glArrayElement in display lists didn't handle generic vertex attribs
- glFogCoord didn't always work properly
- ARB_fragment_program fog options didn't work
- - fp TEX instruction no longer incorrectly divides s,t,r by q
- - ARB fp TEX and TEXP instructions now use LOD=0
+ - frag prog TEX instruction no longer incorrectly divides s,t,r by q
+ - ARB frag prog TEX and TEXP instructions now use LOD=0
- glTexEnviv in display lists didn't work
- glRasterPos didn't do texgen or apply texture matrix
- GL_DOUBLE-valued vertex arrays were broken in some cases
- fixed texture rectangle edge/border sampling bugs
- sampling an incomplete texture in a fragment program would segfault
- glTexImage was missing a few error checks
+ - fixed some minor glGetTexParameter glitches
+ - GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
+ - fragment program writes to RC/HC register were broken