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author | Marek Olšák <maraeo@gmail.com> | 2011-02-17 16:17:34 +0100 |
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committer | Marek Olšák <maraeo@gmail.com> | 2011-02-18 16:01:01 +0100 |
commit | bb46eeade3a3eb604aba5c084d1e21942c2fa2ac (patch) | |
tree | bb2d5c9caa448c41e2961037a658e6cc70987807 /docs | |
parent | e0481cac7d57757d75a39763a1dd36b915979bb4 (diff) |
st/mesa: fix geometry corruption by always re-binding vertex arrays
This is a temporary workaround. It fixes sauerbrauten with shaders enabled.
I guess we might be changing vertex attribs somewhere and not updating
the appropriate dirty flags, therefore we can't rely on them for now.
Or maybe we need to make this state dependent on some other flags too.
More info:
https://bugs.freedesktop.org/show_bug.cgi?id=34378
Diffstat (limited to 'docs')
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