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authorBrian Paul <brian.paul@tungstengraphics.com>2000-06-23 17:34:47 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-06-23 17:34:47 +0000
commitdd18a4f335984081ccf5c2145b7983168ab3e074 (patch)
tree48450d71c6f6d80b9969df8bd043fb13776c4905 /docs
parent4ec13a48b186c92c293fce8d7f6e071b8586dba8 (diff)
updated with version numbers, edits from Jon Leech
Diffstat (limited to 'docs')
-rw-r--r--docs/MESA_copy_sub_buffer.spec10
-rw-r--r--docs/MESA_pixmap_colormap.spec12
-rw-r--r--docs/MESA_release_buffers.spec4
-rw-r--r--docs/MESA_set_3dfx_mode.spec6
4 files changed, 16 insertions, 16 deletions
diff --git a/docs/MESA_copy_sub_buffer.spec b/docs/MESA_copy_sub_buffer.spec
index 6402a5ff42..ad6b00c05d 100644
--- a/docs/MESA_copy_sub_buffer.spec
+++ b/docs/MESA_copy_sub_buffer.spec
@@ -20,7 +20,7 @@ Version
Number
- ???
+ 215
Dependencies
@@ -45,7 +45,7 @@ Issues
New Procedures and Functions
void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
- int x, int y, int width, int height );
+ int x, int y, int width, int height );
New Tokens
@@ -57,8 +57,8 @@ Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
The function
- void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
- int x, int y, int width, int height );
+ void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
+ int x, int y, int width, int height );
may be used to copy a rectangular region of the back color buffer to
the front color buffer. This can be used to quickly repaint 3D windows
@@ -68,7 +68,7 @@ Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
<x> and <y> indicates the lower-left corner of the region to copy and
<width> and <height> indicate the size in pixels. Coordinate (0,0)
corresponds to the lower-left pixel of the window, like glReadPixels.
-
+
GLX Protocol
None at this time. The extension is implemented in terms of ordinary
diff --git a/docs/MESA_pixmap_colormap.spec b/docs/MESA_pixmap_colormap.spec
index 63e9df9c91..56a2c7c82b 100644
--- a/docs/MESA_pixmap_colormap.spec
+++ b/docs/MESA_pixmap_colormap.spec
@@ -1,10 +1,10 @@
Name
- MESA_copy_sub_buffer
+ MESA_pixmap_colormap
Name Strings
- GLX_MESA_copy_sub_buffer
+ GLX_MESA_pixmap_colormap
Contact
@@ -20,7 +20,7 @@ Version
Number
- ???
+ 216
Dependencies
@@ -50,7 +50,7 @@ Issues
New Procedures and Functions
GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
- Pixmap pixmap, Colormap cmap );
+ Pixmap pixmap, Colormap cmap );
New Tokens
@@ -66,8 +66,8 @@ Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
The function
- GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
- Pixmap pixmap, Colormap cmap );
+ GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
+ Pixmap pixmap, Colormap cmap );
allows one to create a GLXPixmap with a specific colormap. The image
rendered into the pixmap may then be copied to a window (which uses the
diff --git a/docs/MESA_release_buffers.spec b/docs/MESA_release_buffers.spec
index f27ffaa9bc..34de0146c6 100644
--- a/docs/MESA_release_buffers.spec
+++ b/docs/MESA_release_buffers.spec
@@ -20,7 +20,7 @@ Version
Number
- ???
+ 217
Dependencies
@@ -58,7 +58,7 @@ Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
The function
- Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
+ Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
causes all software ancilliary buffers (back buffer, depth, stencil,
accum, etc) associated with the named drawable to be immediately
diff --git a/docs/MESA_set_3dfx_mode.spec b/docs/MESA_set_3dfx_mode.spec
index c57456a0e8..baea030c18 100644
--- a/docs/MESA_set_3dfx_mode.spec
+++ b/docs/MESA_set_3dfx_mode.spec
@@ -20,7 +20,7 @@ Version
Number
- ???
+ 218
Dependencies
@@ -47,7 +47,7 @@ New Procedures and Functions
New Tokens
- GLX_3DFX_WINDOW_MODE_MESA 0x1
+ GLX_3DFX_WINDOW_MODE_MESA 0x1
GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
@@ -56,7 +56,7 @@ Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
mode or rendering into an X window. An application can switch between
full-screen and window rendering with the command:
- GLboolean glXSet3DfxModeMESA( GLint mode );
+ GLboolean glXSet3DfxModeMESA( GLint mode );
<mode> may either be GLX_3DFX_WINDOW_MODE_MESA to indicate window
rendering or GLX_3DFX_FULLSCREEN_MODE_MESA to indicate full-screen mode.