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authorBrian Paul <brianp@vmware.com>2009-11-03 09:30:20 -0700
committerBrian Paul <brianp@vmware.com>2009-11-03 09:48:04 -0700
commite60ebebb392d1d4c47541766737b5a79685a24d5 (patch)
treea6b5f8218dc831e7c5e9d572c53bc713a3b111c8 /docs
parent0197348641614188c400d7c616573bb7f1eea781 (diff)
st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencil
util_blit_pixels_writemask() only works for color formats at this time. Also, it might never work for depth/stencil surfaces since we can't get handle stencil values in a fragment shader. Fixes glCopyTexSubImage(GL_DEPTH_COMPONENT).
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