diff options
author | Eric Anholt <eric@anholt.net> | 2010-05-12 12:10:41 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2010-06-01 15:15:04 -0700 |
commit | 65122e9e8038488e8c586eb609e434a90188de27 (patch) | |
tree | a0ec2cf6a753017b69961ef18caa9c9f8948fb1c /glsl_parser_extras.cpp | |
parent | f389862006dde5b0d4bcf36ba85364a1ef6d4a5d (diff) |
ir_constant_variable: New pass to mark constant-assigned variables constant.
This removes a bunch of gratuitous moving around of constant values
from constructors. Makes a shader ir I was looking at for structure
handling almost readable.
Diffstat (limited to 'glsl_parser_extras.cpp')
-rw-r--r-- | glsl_parser_extras.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/glsl_parser_extras.cpp b/glsl_parser_extras.cpp index 316ac236ce..afce9d9c34 100644 --- a/glsl_parser_extras.cpp +++ b/glsl_parser_extras.cpp @@ -758,6 +758,7 @@ main(int argc, char **argv) progress = do_copy_propagation(&instructions) || progress; progress = do_dead_code_local(&instructions) || progress; progress = do_dead_code_unlinked(&instructions) || progress; + progress = do_constant_variable_unlinked(&instructions) || progress; progress = do_constant_folding(&instructions) || progress; progress = do_vec_index_to_swizzle(&instructions) || progress; progress = do_swizzle_swizzle(&instructions) || progress; |