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authorBrian Paul <brian.paul@tungstengraphics.com>2008-10-09 19:48:53 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-10-09 19:51:26 -0600
commit583098e3cb602fd9810a7c65718155fd9b0b3fda (patch)
treea2d61dcc36d8d40ac53b27c81119b9c49a80c236 /include/EGL/egl.h
parentf6e806a2b8c3e54ac694810616e79924dfd84826 (diff)
cell: implement basic TXP instruction in fragment shaders
Lots of restrictions for now (one 2D texture, no mipmaps, etc.) for now but basic texture demos work. TEX, TXD, TXP do the same thing for the time being.
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