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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-12-17 18:59:58 -0700 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-12-17 18:59:58 -0700 |
commit | 3ffd529ff19bf8dd7b022a267bf2afe44c7f0f65 (patch) | |
tree | e2e6059016cd83dd1af7d80a7cd6ca2965192617 /include/EGL/eglplatform.h | |
parent | d1c8af7c0a18340fdde45ade6f612939a3c8e62a (diff) |
softpipe: fix vertex shader texture sampling
Need to disable/bypass lambda calculation since derivatives of texcoords
are meaningless for adjacent vertices.
Diffstat (limited to 'include/EGL/eglplatform.h')
0 files changed, 0 insertions, 0 deletions