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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-09-19 17:55:10 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-09-19 17:56:45 -0600 |
commit | aca74a4d92ba6f99d756ab703a78efc3918b3840 (patch) | |
tree | 0bd3e20aa4b01281d9509dbeb3b252440cbf0e6d /include/GL/internal/glcore.h | |
parent | bef3444f41547eda95c0f677783ab7737869bfd2 (diff) |
cell: make sure the fragment ops and fragment shader code buffer is at a 32-byte boundary
To make sure even/odd instructions hit the right pipes.
Diffstat (limited to 'include/GL/internal/glcore.h')
0 files changed, 0 insertions, 0 deletions