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authorGeorge Sapountzis <gsap7@yahoo.gr>2008-04-18 17:34:24 +0300
committerGeorge Sapountzis <gsap7@yahoo.gr>2008-04-23 11:12:30 +0300
commit32a2a095f4d8e3be7fa2807cb436bd09e8eb5a75 (patch)
tree79a7f3b191cd6370d357a2da243edcf24068b59e /include/GL
parentb3efd35f4bdd62cf36b6f59be602fa8781db9b89 (diff)
glcore: build from mesa
Diffstat (limited to 'include/GL')
-rw-r--r--include/GL/internal/glcore.h73
1 files changed, 73 insertions, 0 deletions
diff --git a/include/GL/internal/glcore.h b/include/GL/internal/glcore.h
index 1bb63c1aee..ae1955a77d 100644
--- a/include/GL/internal/glcore.h
+++ b/include/GL/internal/glcore.h
@@ -181,4 +181,77 @@ typedef struct __GLcontextModesRec {
#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
+
+/************************************************************************/
+
+#ifdef _NEED_GL_CORE_IF
+
+/**
+ * The GLcore interface (a subset of the XMesa interface)
+ */
+#define __GL_CORE "GL_Core"
+
+typedef struct __GLcoreModuleRec {
+ /*
+ * XMesaVisual
+ */
+ XMesaVisual (*XMesaCreateVisual)( ScreenPtr display,
+ VisualPtr visinfo,
+ GLboolean rgb_flag,
+ GLboolean alpha_flag,
+ GLboolean db_flag,
+ GLboolean stereo_flag,
+ GLboolean ximage_flag,
+ GLint depth_size,
+ GLint stencil_size,
+ GLint accum_red_size,
+ GLint accum_green_size,
+ GLint accum_blue_size,
+ GLint accum_alpha_size,
+ GLint num_samples,
+ GLint level,
+ GLint visualCaveat );
+
+ void (*XMesaDestroyVisual)( XMesaVisual v );
+
+ /*
+ * XMesaBuffer
+ */
+ XMesaBuffer (*XMesaCreateWindowBuffer)( XMesaVisual v,
+ WindowPtr w );
+
+ XMesaBuffer (*XMesaCreatePixmapBuffer)( XMesaVisual v,
+ PixmapPtr p,
+ ColormapPtr cmap );
+
+ void (*XMesaDestroyBuffer)( XMesaBuffer b );
+
+ void (*XMesaSwapBuffers)( XMesaBuffer b );
+
+ void (*XMesaResizeBuffers)( XMesaBuffer b );
+
+ /*
+ * XMesaContext
+ */
+ XMesaContext (*XMesaCreateContext)( XMesaVisual v,
+ XMesaContext share_list );
+
+ void (*XMesaDestroyContext)( XMesaContext c );
+
+ GLboolean (*XMesaCopyContext)( XMesaContext src,
+ XMesaContext dst,
+ GLuint mask );
+
+ GLboolean (*XMesaMakeCurrent2)( XMesaContext c,
+ XMesaBuffer drawBuffer,
+ XMesaBuffer readBuffer );
+
+ GLboolean (*XMesaForceCurrent)( XMesaContext c );
+
+ GLboolean (*XMesaLoseCurrent)( XMesaContext c );
+
+} __GLcoreModule;
+
+#endif /* _NEED_GL_CORE_IF */
+
#endif /* __gl_core_h_ */