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authorZack Rusin <zack@tungstengraphics.com>2007-09-14 04:08:58 -0400
committerZack Rusin <zack@tungstengraphics.com>2007-09-18 06:31:22 -0400
commit9780327c5d95586a88fce94d7b47342355ead118 (patch)
tree9007ea135504d8fd90b49a391a43fa579b9374b5 /include/GL
parentffacb1c12a77d71613e8171e31ffc348959881e4 (diff)
First stab at immutable state objects (create/bind/delete)
We want our state objects to be immutable, handled via the create/bind/delete calls instead of struct propagation. Only implementing the blend state to see how it would look like and work.
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