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author | Zack Rusin <zack@tungstengraphics.com> | 2007-09-14 04:08:58 -0400 |
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committer | Zack Rusin <zack@tungstengraphics.com> | 2007-09-18 06:31:22 -0400 |
commit | 9780327c5d95586a88fce94d7b47342355ead118 (patch) | |
tree | 9007ea135504d8fd90b49a391a43fa579b9374b5 /include/GL | |
parent | ffacb1c12a77d71613e8171e31ffc348959881e4 (diff) |
First stab at immutable state objects (create/bind/delete)
We want our state objects to be immutable, handled via the
create/bind/delete calls instead of struct propagation.
Only implementing the blend state to see how it would look like
and work.
Diffstat (limited to 'include/GL')
0 files changed, 0 insertions, 0 deletions