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author | Christoph Bumiller <e0425955@student.tuwien.ac.at> | 2010-03-21 14:05:20 +0100 |
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committer | Christoph Bumiller <e0425955@student.tuwien.ac.at> | 2010-03-21 14:11:59 +0100 |
commit | f7273f2a2741b34ee4d31b0c734bcb3de92098c1 (patch) | |
tree | 7549fd057ab9d3b18144f6b39aa944fca76df6ff /include/GLES/glplatform.h | |
parent | f2fa4a188833792684568972b963ca2373202de2 (diff) |
nv50: report driver as GLSL capable
There's still no hint of optimization in the shaders, but
we support conditionals, loops and even integer opcodes so
it isn't that big a lie.
Diffstat (limited to 'include/GLES/glplatform.h')
0 files changed, 0 insertions, 0 deletions