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author | Brian Paul <brianp@vmware.com> | 2009-02-12 15:04:21 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2009-02-13 17:18:35 -0700 |
commit | 643d9401388be0c16ca0df8ea20dead6d31850de (patch) | |
tree | 34e64a013cf4c9523812fb20aeb3983797692081 /include | |
parent | 11b75eafc7533c152e6306e4d8f85d7268f3cc16 (diff) |
intel: turn on GL_ARB_shading_language_120
It's done in the Mesa GLSL compiler. The only part of it that might
matter in drivers is the centroid sampling option for MSAA.
Diffstat (limited to 'include')
0 files changed, 0 insertions, 0 deletions