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authorIan Romanick <ian.d.romanick@intel.com>2010-03-19 15:34:13 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-03-19 15:34:13 -0700
commit38395c1aad82abdeecbd66bca8daaa6f431c920c (patch)
tree93f83b8840114b352fb70efd2f43dacb77217d9f /ir.h
parent95517faf6931765408c697e3d60e4469616ad1d3 (diff)
Use separate namespaces for types, variables, and functions
This will allow types and their constructors to be easily stored in the same symbol table. This does add a potential problem that a shader could declare a variable and a function with the same name. This appears to be forbidden by the GLSL spec.
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