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author | Ian Romanick <ian.d.romanick@intel.com> | 2010-03-19 15:34:13 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2010-03-19 15:34:13 -0700 |
commit | 38395c1aad82abdeecbd66bca8daaa6f431c920c (patch) | |
tree | 93f83b8840114b352fb70efd2f43dacb77217d9f /ir.h | |
parent | 95517faf6931765408c697e3d60e4469616ad1d3 (diff) |
Use separate namespaces for types, variables, and functions
This will allow types and their constructors to be easily stored in
the same symbol table. This does add a potential problem that a
shader could declare a variable and a function with the same name.
This appears to be forbidden by the GLSL spec.
Diffstat (limited to 'ir.h')
0 files changed, 0 insertions, 0 deletions