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authorIan Romanick <ian.d.romanick@intel.com>2010-03-27 18:56:53 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-03-27 18:56:53 -0700
commit66faec4895b7bb59a614087a200c05157191b4ae (patch)
tree95b613b0ec2dd9fe54d4a979482b081aebfe9baf /list.h
parent19360152f5bd8cff93359dbfe5a50a90b699c118 (diff)
Initial bits to process initializers in variable declarations
As a result, the following tests pass: glslparsertest/array3.frag glslparsertest/CGStandardLibrary.frag glslparsertest/ConstantConversions.frag glslparsertest/constructor1.frag glslparsertest/constructor2.frag glslparsertest/constructor3.V110.frag glslparsertest/dataType4.frag glslparsertest/dataType5.frag glslparsertest/dataType13.frag glslparsertest/dataType19.frag glslparsertest/matrix.V110.frag glslparsertest/parser7.frag glslparsertest/swizzle3.frag The following tests also pass, but it is just by dumb luck. In these cases the shader fails to compile, but it fails for the wrong reason: glslparsertest/array6.frag glslparsertest/comma2.frag glslparsertest/conditional1.frag glslparsertest/conditional2.frag glslparsertest/conditional3.frag glslparsertest/constFunc.frag glslparsertest/ParseTest3.frag glslparsertest/ParseTest4.frag glslparsertest/varying3.frag glslparsertest/parser8.frag (also segfaults) glslparsertest/parser9.frag (also segfaults) The following tests now fail. As far as I can tell, these are all cases where the shader was failing to compile, but it was failing for the wrong reason. glslparsertest/CorrectMatComma.frag glslparsertest/CorrectModule.frag glslparsertest/CorrectSwizzle2.vert glslparsertest/shaders/glsl-fs-bug25902.frag
Diffstat (limited to 'list.h')
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