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authorChia-I Wu <olvaffe@gmail.com>2009-09-15 14:16:22 +0800
committerChia-I Wu <olvaffe@gmail.com>2009-09-15 14:16:22 +0800
commite2ba90a9cc762cf00a168f0a59d31e7dc52fc42e (patch)
treefe3206d7602ad935296884742980f3c4d30bd867 /progs/demos/arbfslight.c
parent11a4292d4eb515813b82b8d688a318adef66b3e6 (diff)
parentb4b8800315637d9218a81c76f09df7d601710d29 (diff)
Merge commit 'eee/mesa-es' into android
Diffstat (limited to 'progs/demos/arbfslight.c')
-rw-r--r--progs/demos/arbfslight.c25
1 files changed, 25 insertions, 0 deletions
diff --git a/progs/demos/arbfslight.c b/progs/demos/arbfslight.c
index 69575f0623..275c85105e 100644
--- a/progs/demos/arbfslight.c
+++ b/progs/demos/arbfslight.c
@@ -105,6 +105,7 @@ static void Redisplay (void)
GLfloat seconds = (GLfloat) (t - t0) / 1000.0f;
GLfloat fps = frames / seconds;
printf ("%d frames in %6.3f seconds = %6.3f FPS\n", frames, seconds, fps);
+ fflush(stdout);
t0 = t;
frames = 0;
}
@@ -208,7 +209,31 @@ static void Init (void)
" // Compute dot product of light direction and normal vector\n"
" float dotProd = max (dot (lightPos, normalize (normal)), 0.0);\n"
" // Compute diffuse and specular contributions\n"
+#if 1
" gl_FragColor = diffuse * dotProd + specular * pow (dotProd, 20.0);\n"
+#elif 1 /* test IF/ELSE/ENDIF */
+ " if (normal.y > 0.0) { \n"
+ " gl_FragColor = diffuse * dotProd + specular * pow (dotProd, 20.0);\n"
+ " } \n"
+ " else { \n"
+ " if (normal.x < 0.0) { \n"
+ " gl_FragColor = vec4(1, 0, 0, 0); \n"
+ " } \n"
+ " else { \n"
+ " gl_FragColor = vec4(1, 1, 0, 0); \n"
+ " } \n"
+ " } \n"
+#elif 1 /* test LOOP */
+ " while (1) { \n"
+ " if (normal.y >= 0.0) { \n"
+ " gl_FragColor = vec4(1, 0, 0, 0); \n"
+ " break; \n"
+ " } else { \n"
+ " gl_FragColor = diffuse * dotProd + specular * pow (dotProd, 20.0);\n"
+ " break; \n"
+ " } \n"
+ " } \n"
+#endif
"}\n"
;
static const char *vertShaderText =