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authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/demos/rain.cxx
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/demos/rain.cxx')
-rw-r--r--progs/demos/rain.cxx393
1 files changed, 0 insertions, 393 deletions
diff --git a/progs/demos/rain.cxx b/progs/demos/rain.cxx
deleted file mode 100644
index 60fc4146c8..0000000000
--- a/progs/demos/rain.cxx
+++ /dev/null
@@ -1,393 +0,0 @@
-/*
- * This program is under the GNU GPL.
- * Use at your own risk.
- *
- * written by David Bucciarelli (humanware@plus.it)
- * Humanware s.r.l.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <time.h>
-#include <GL/glut.h>
-#ifndef M_PI
-#define M_PI 3.14159265
-#endif
-
-#include "particles.h"
-extern "C" {
-#include "readtex.h"
-}
-
-#ifdef _WIN32
-#include <windows.h>
-#include <mmsystem.h>
-#endif
-
-#ifdef XMESA
-#include "GL/xmesa.h"
-static int fullscreen=1;
-#endif
-
-static int WIDTH=640;
-static int HEIGHT=480;
-static int NUMPART=7500;
-
-#define FRAME 50
-
-static float fogcolor[4]={1.0,1.0,1.0,1.0};
-
-#define DIMP 40.0
-#define DIMTP 32.0
-
-static float q[4][3]={
- {-DIMP,0.0,-DIMP},
- {DIMP,0.0,-DIMP},
- {DIMP,0.0,DIMP},
- {-DIMP,0.0,DIMP}
-};
-
-static float qt[4][2]={
- {-DIMTP,-DIMTP},
- {DIMTP,-DIMTP},
- {DIMTP,DIMTP},
- {-DIMTP,DIMTP}
-};
-
-static int win=0;
-
-static int fog=1;
-static int help=1;
-
-static GLuint groundid;
-
-static float obs[3]={2.0,1.0,0.0};
-static float dir[3];
-static float v=0.0;
-static float alpha=-90.0;
-static float beta=90.0;
-
-static particleSystem *ps;
-
-static float gettime()
-{
- static clock_t told=0;
- clock_t tnew,ris;
-
- tnew=clock();
-
- ris=tnew-told;
-
- told=tnew;
-
- return(ris/(float)CLOCKS_PER_SEC);
-}
-
-static float gettimerain()
-{
- static clock_t told=0;
- clock_t tnew,ris;
-
- tnew=clock();
-
- ris=tnew-told;
-
- told=tnew;
-
- return(ris/(float)CLOCKS_PER_SEC);
-}
-
-static void calcposobs(void)
-{
- dir[0]=sin(alpha*M_PI/180.0);
- dir[2]=cos(alpha*M_PI/180.0)*sin(beta*M_PI/180.0);
- dir[1]=cos(beta*M_PI/180.0);
-
- obs[0]+=v*dir[0];
- obs[1]+=v*dir[1];
- obs[2]+=v*dir[2];
-
- rainParticle::setRainingArea(obs[0]-7.0f,-0.2f,obs[2]-7.0f,obs[0]+7.0f,8.0f,obs[2]+7.0f);
-}
-
-static void printstring(void *font, const char *string)
-{
- int len,i;
-
- len=(int)strlen(string);
- for(i=0;i<len;i++)
- glutBitmapCharacter(font,string[i]);
-}
-
-static void reshape(int width, int height)
-{
- WIDTH=width;
- HEIGHT=height;
- glViewport(0,0,(GLint)width,(GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(70.0,width/(float)height,0.1,30.0);
-
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void printhelp(void)
-{
- glEnable(GL_BLEND);
- glColor4f(0.0,0.0,0.0,0.5);
- glRecti(40,40,600,440);
- glDisable(GL_BLEND);
-
- glColor3f(1.0,0.0,0.0);
- glRasterPos2i(300,420);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Help");
-
- glRasterPos2i(60,390);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"h - Toggle Help");
-
- glRasterPos2i(60,360);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"f - Toggle Fog");
- glRasterPos2i(60,330);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Arrow Keys - Rotate");
- glRasterPos2i(60,300);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"a - Increase velocity");
- glRasterPos2i(60,270);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"z - Decrease velocity");
- glRasterPos2i(60,240);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"l - Increase rain length");
- glRasterPos2i(60,210);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"k - Decrease rain length");
-}
-
-static void drawrain(void)
-{
- static int count=0;
- static char frbuf[80];
- float fr;
-
- glEnable(GL_DEPTH_TEST);
-
- if(fog)
- glEnable(GL_FOG);
- else
- glDisable(GL_FOG);
-
- glDepthMask(GL_TRUE);
- glClearColor(1.0,1.0,1.0,1.0);
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- calcposobs();
- gluLookAt(obs[0],obs[1],obs[2],
- obs[0]+dir[0],obs[1]+dir[1],obs[2]+dir[2],
- 0.0,1.0,0.0);
-
- glColor4f(1.0,1.0,1.0,1.0);
-
- glEnable(GL_TEXTURE_2D);
-
- glBindTexture(GL_TEXTURE_2D,groundid);
- glBegin(GL_QUADS);
- glTexCoord2fv(qt[0]);
- glVertex3fv(q[0]);
- glTexCoord2fv(qt[1]);
- glVertex3fv(q[1]);
- glTexCoord2fv(qt[2]);
- glVertex3fv(q[2]);
- glTexCoord2fv(qt[3]);
- glVertex3fv(q[3]);
- glEnd();
-
- // Particle System
-
- glDisable(GL_TEXTURE_2D);
- glShadeModel(GL_SMOOTH);
- glEnable(GL_BLEND);
-
- ps->draw();
- ps->addTime(gettimerain());
-
- glShadeModel(GL_FLAT);
-
-
- if((count % FRAME)==0) {
- fr=gettime();
- sprintf(frbuf,"Frame rate: %f",FRAME/fr);
- }
-
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_FOG);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-0.5,639.5,-0.5,479.5,-1.0,1.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glColor3f(1.0,0.0,0.0);
- glRasterPos2i(10,10);
- printstring(GLUT_BITMAP_HELVETICA_18,frbuf);
- glRasterPos2i(350,470);
- printstring(GLUT_BITMAP_HELVETICA_10,"Rain V1.0 Written by David Bucciarelli (humanware@plus.it)");
-
- if(help)
- printhelp();
-
- reshape(WIDTH,HEIGHT);
- glPopMatrix();
-
- glutSwapBuffers();
-
- count++;
-}
-
-
-static void special(int key, int x, int y)
-{
- switch (key) {
- case GLUT_KEY_LEFT:
- alpha+=2.0;
- break;
- case GLUT_KEY_RIGHT:
- alpha-=2.0;
- break;
- case GLUT_KEY_DOWN:
- beta-=2.0;
- break;
- case GLUT_KEY_UP:
- beta+=2.0;
- break;
- }
-}
-
-static void key(unsigned char key, int x, int y)
-{
- switch (key) {
- case 27:
- exit(0);
- break;
-
- case 'a':
- v+=0.01;
- break;
- case 'z':
- v-=0.01;
- break;
-
- case 'l':
- rainParticle::setLength(rainParticle::getLength()+0.025f);
- break;
- case 'k':
- rainParticle::setLength(rainParticle::getLength()-0.025f);
- break;
-
- case 'h':
- help=(!help);
- break;
- case 'f':
- fog=(!fog);
- break;
-#ifdef XMESA
- case ' ':
- XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
- fullscreen=(!fullscreen);
- break;
-#endif
- }
-}
-
-static void inittextures(void)
-{
- GLubyte *img;
- GLint width,height;
- GLenum format;
- GLenum gluerr;
-
- glGenTextures(1,&groundid);
- glBindTexture(GL_TEXTURE_2D,groundid);
-
- if(!(img=LoadRGBImage("../images/s128.rgb",&width,&height,&format))){
- fprintf(stderr,"Error reading a texture.\n");
- exit(-1);
- }
- glPixelStorei(GL_UNPACK_ALIGNMENT,4);
- if((gluerr=(GLenum)gluBuild2DMipmaps(GL_TEXTURE_2D, 3, width, height,GL_RGB,
- GL_UNSIGNED_BYTE, (GLvoid *)(img)))) {
- fprintf(stderr,"GLULib%s\n",gluErrorString(gluerr));
- exit(-1);
- }
-
- glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
-
- glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
- glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
-
- glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL);
-}
-
-static void initparticle(void)
-{
- ps=new particleSystem;
-
- rainParticle::setRainingArea(-7.0f,-0.2f,-7.0f,7.0f,8.0f,7.0f);
-
- for(int i=0;i<NUMPART;i++) {
- rainParticle *p=new rainParticle;
- p->randomHeight();
-
- ps->addParticle((particle *)p);
- }
-}
-
-int main(int ac,char **av)
-{
- fprintf(stderr,"Rain V1.0\nWritten by David Bucciarelli (humanware@plus.it)\n");
-
- /* Default settings */
-
- WIDTH=640;
- HEIGHT=480;
-
- glutInitWindowPosition(0,0);
- glutInitWindowSize(WIDTH,HEIGHT);
- glutInit(&ac,av);
-
- glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE);
-
- if(!(win=glutCreateWindow("Rain"))) {
- fprintf(stderr,"Error opening a window.\n");
- exit(-1);
- }
-
- reshape(WIDTH,HEIGHT);
-
- inittextures();
-
- glShadeModel(GL_FLAT);
- glEnable(GL_DEPTH_TEST);
-
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-
- glEnable(GL_FOG);
- glFogi(GL_FOG_MODE,GL_EXP);
- glFogfv(GL_FOG_COLOR,fogcolor);
- glFogf(GL_FOG_DENSITY,0.1);
-#ifdef FX
- glHint(GL_FOG_HINT,GL_NICEST);
-#endif
-
- initparticle();
-
- glutKeyboardFunc(key);
- glutSpecialFunc(special);
- glutDisplayFunc(drawrain);
- glutIdleFunc(drawrain);
- glutReshapeFunc(reshape);
- glutMainLoop();
-
- return(0);
-}