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authorKeith Whitwell <keithw@vmware.com>2010-03-13 15:06:35 +0000
committerKeith Whitwell <keithw@vmware.com>2010-03-13 15:06:35 +0000
commit47bfbd452c93e6a8db013fb90d9f42210cf24889 (patch)
treee3cebba97261f567f461769d891aa77707b57bd7 /progs/demos/stex3d.c
parentfaa14818856e1e9a4ee624c2bc04d7aecabd07ab (diff)
parenta80e33f40731f07e8a39896bfdcd1b1504aedc1f (diff)
Merge commit 'origin/master' into gallium-sampler-view
Conflicts: src/gallium/auxiliary/util/u_tile.c src/gallium/auxiliary/util/u_tile.h src/gallium/drivers/identity/id_context.c src/gallium/drivers/llvmpipe/lp_setup.c src/gallium/drivers/llvmpipe/lp_setup.h src/gallium/drivers/softpipe/sp_tex_tile_cache.c src/gallium/include/pipe/p_context.h src/mesa/state_tracker/st_cb_bitmap.c src/mesa/state_tracker/st_cb_drawpixels.c
Diffstat (limited to 'progs/demos/stex3d.c')
-rw-r--r--progs/demos/stex3d.c15
1 files changed, 11 insertions, 4 deletions
diff --git a/progs/demos/stex3d.c b/progs/demos/stex3d.c
index c0bbea0960..de18480c25 100644
--- a/progs/demos/stex3d.c
+++ b/progs/demos/stex3d.c
@@ -36,6 +36,7 @@ static int tex_width=64, tex_height=64, tex_depth=64;
static float angx=0, angy=0, angz=0;
static int texgen = 2, animate = 1, smooth = 1, wireframe = 0;
static int CurTexture = NOISE_TEXTURE, CurObject = TORUS;
+static GLenum Filter = GL_LINEAR;
static void
@@ -298,8 +299,6 @@ create3Dtexture(void)
printf("setting up 3d texture...\n");
glBindTexture(GL_TEXTURE_3D, NOISE_TEXTURE);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT);
@@ -406,6 +405,9 @@ drawScene(void)
glDisable(GL_TEXTURE_GEN_R);
}
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, Filter);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, Filter);
+
glCallList(CurObject);
glPopMatrix();
@@ -505,6 +507,12 @@ KeyHandler(unsigned char key, int x, int y)
else
CurObject = TORUS;
break;
+ case 'f':
+ if (Filter == GL_LINEAR)
+ Filter = GL_NEAREST;
+ else
+ Filter = GL_LINEAR;
+ break;
case 'i':
if (CurTexture == NOISE_TEXTURE)
CurTexture = GRADIENT_TEXTURE;
@@ -513,6 +521,7 @@ KeyHandler(unsigned char key, int x, int y)
glBindTexture(GL_TEXTURE_3D, CurTexture);
break;
case 'a':
+ case ' ':
animate = !animate;
if (animate)
glutIdleFunc(Idle);
@@ -559,8 +568,6 @@ create3Dgradient(void)
glBindTexture(GL_TEXTURE_3D, GRADIENT_TEXTURE);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT);