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authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/egl/opengles2/tri.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/egl/opengles2/tri.c')
-rw-r--r--progs/egl/opengles2/tri.c520
1 files changed, 0 insertions, 520 deletions
diff --git a/progs/egl/opengles2/tri.c b/progs/egl/opengles2/tri.c
deleted file mode 100644
index 812dbf031e..0000000000
--- a/progs/egl/opengles2/tri.c
+++ /dev/null
@@ -1,520 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- **************************************************************************/
-
-/*
- * Draw a triangle with X/EGL and OpenGL ES 2.x
- */
-
-#define USE_FULL_GL 0
-
-
-
-#include <assert.h>
-#include <math.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <X11/keysym.h>
-#if USE_FULL_GL
-#include <GL/gl.h> /* use full OpenGL */
-#else
-#include <GLES2/gl2.h> /* use OpenGL ES 2.x */
-#endif
-#include <EGL/egl.h>
-
-
-#ifndef M_PI
-#define M_PI 3.14159265
-#endif
-
-#define FLOAT_TO_FIXED(X) ((X) * 65535.0)
-
-
-
-static GLfloat view_rotx = 0.0, view_roty = 0.0;
-
-static GLint u_matrix = -1;
-static GLint attr_pos = 0, attr_color = 1;
-
-
-static void
-make_z_rot_matrix(GLfloat angle, GLfloat *m)
-{
- float c = cos(angle * M_PI / 180.0);
- float s = sin(angle * M_PI / 180.0);
- int i;
- for (i = 0; i < 16; i++)
- m[i] = 0.0;
- m[0] = m[5] = m[10] = m[15] = 1.0;
-
- m[0] = c;
- m[1] = s;
- m[4] = -s;
- m[5] = c;
-}
-
-static void
-make_scale_matrix(GLfloat xs, GLfloat ys, GLfloat zs, GLfloat *m)
-{
- int i;
- for (i = 0; i < 16; i++)
- m[i] = 0.0;
- m[0] = xs;
- m[5] = ys;
- m[10] = zs;
- m[15] = 1.0;
-}
-
-
-static void
-mul_matrix(GLfloat *prod, const GLfloat *a, const GLfloat *b)
-{
-#define A(row,col) a[(col<<2)+row]
-#define B(row,col) b[(col<<2)+row]
-#define P(row,col) p[(col<<2)+row]
- GLfloat p[16];
- GLint i;
- for (i = 0; i < 4; i++) {
- const GLfloat ai0=A(i,0), ai1=A(i,1), ai2=A(i,2), ai3=A(i,3);
- P(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0) + ai3 * B(3,0);
- P(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1) + ai3 * B(3,1);
- P(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2) + ai3 * B(3,2);
- P(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3 * B(3,3);
- }
- memcpy(prod, p, sizeof(p));
-#undef A
-#undef B
-#undef PROD
-}
-
-
-static void
-draw(void)
-{
- static const GLfloat verts[3][2] = {
- { -1, -1 },
- { 1, -1 },
- { 0, 1 }
- };
- static const GLfloat colors[3][3] = {
- { 1, 0, 0 },
- { 0, 1, 0 },
- { 0, 0, 1 }
- };
- GLfloat mat[16], rot[16], scale[16];
-
- /* Set modelview/projection matrix */
- make_z_rot_matrix(view_rotx, rot);
- make_scale_matrix(0.5, 0.5, 0.5, scale);
- mul_matrix(mat, rot, scale);
- glUniformMatrix4fv(u_matrix, 1, GL_FALSE, mat);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- {
- glVertexAttribPointer(attr_pos, 2, GL_FLOAT, GL_FALSE, 0, verts);
- glVertexAttribPointer(attr_color, 3, GL_FLOAT, GL_FALSE, 0, colors);
- glEnableVertexAttribArray(attr_pos);
- glEnableVertexAttribArray(attr_color);
-
- glDrawArrays(GL_TRIANGLES, 0, 3);
-
- glDisableVertexAttribArray(attr_pos);
- glDisableVertexAttribArray(attr_color);
- }
-}
-
-
-/* new window size or exposure */
-static void
-reshape(int width, int height)
-{
- glViewport(0, 0, (GLint) width, (GLint) height);
-}
-
-
-static void
-create_shaders(void)
-{
- static const char *fragShaderText =
- "varying vec4 v_color;\n"
- "void main() {\n"
- " gl_FragColor = v_color;\n"
- "}\n";
- static const char *vertShaderText =
- "uniform mat4 modelviewProjection;\n"
- "attribute vec4 pos;\n"
- "attribute vec4 color;\n"
- "varying vec4 v_color;\n"
- "void main() {\n"
- " gl_Position = modelviewProjection * pos;\n"
- " v_color = color;\n"
- "}\n";
-
- GLuint fragShader, vertShader, program;
- GLint stat;
-
- fragShader = glCreateShader(GL_FRAGMENT_SHADER);
- glShaderSource(fragShader, 1, (const char **) &fragShaderText, NULL);
- glCompileShader(fragShader);
- glGetShaderiv(fragShader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- printf("Error: fragment shader did not compile!\n");
- exit(1);
- }
-
- vertShader = glCreateShader(GL_VERTEX_SHADER);
- glShaderSource(vertShader, 1, (const char **) &vertShaderText, NULL);
- glCompileShader(vertShader);
- glGetShaderiv(vertShader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- printf("Error: vertex shader did not compile!\n");
- exit(1);
- }
-
- program = glCreateProgram();
- glAttachShader(program, fragShader);
- glAttachShader(program, vertShader);
- glLinkProgram(program);
-
- glGetProgramiv(program, GL_LINK_STATUS, &stat);
- if (!stat) {
- char log[1000];
- GLsizei len;
- glGetProgramInfoLog(program, 1000, &len, log);
- printf("Error: linking:\n%s\n", log);
- exit(1);
- }
-
- glUseProgram(program);
-
- if (1) {
- /* test setting attrib locations */
- glBindAttribLocation(program, attr_pos, "pos");
- glBindAttribLocation(program, attr_color, "color");
- glLinkProgram(program); /* needed to put attribs into effect */
- }
- else {
- /* test automatic attrib locations */
- attr_pos = glGetAttribLocation(program, "pos");
- attr_color = glGetAttribLocation(program, "color");
- }
-
- u_matrix = glGetUniformLocation(program, "modelviewProjection");
- printf("Uniform modelviewProjection at %d\n", u_matrix);
- printf("Attrib pos at %d\n", attr_pos);
- printf("Attrib color at %d\n", attr_color);
-}
-
-
-static void
-init(void)
-{
- typedef void (*proc)();
-
-#if 1 /* test code */
- proc p = eglGetProcAddress("glMapBufferOES");
- assert(p);
-#endif
-
- glClearColor(0.4, 0.4, 0.4, 0.0);
-
- create_shaders();
-}
-
-
-/*
- * Create an RGB, double-buffered X window.
- * Return the window and context handles.
- */
-static void
-make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
- const char *name,
- int x, int y, int width, int height,
- Window *winRet,
- EGLContext *ctxRet,
- EGLSurface *surfRet)
-{
- static const EGLint attribs[] = {
- EGL_RED_SIZE, 1,
- EGL_GREEN_SIZE, 1,
- EGL_BLUE_SIZE, 1,
- EGL_DEPTH_SIZE, 1,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_NONE
- };
- static const EGLint ctx_attribs[] = {
- EGL_CONTEXT_CLIENT_VERSION, 2,
- EGL_NONE
- };
- int scrnum;
- XSetWindowAttributes attr;
- unsigned long mask;
- Window root;
- Window win;
- XVisualInfo *visInfo, visTemplate;
- int num_visuals;
- EGLContext ctx;
- EGLConfig config;
- EGLint num_configs;
- EGLint vid;
-
- scrnum = DefaultScreen( x_dpy );
- root = RootWindow( x_dpy, scrnum );
-
- if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
- printf("Error: couldn't get an EGL visual config\n");
- exit(1);
- }
-
- assert(config);
- assert(num_configs > 0);
-
- if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
- printf("Error: eglGetConfigAttrib() failed\n");
- exit(1);
- }
-
- /* The X window visual must match the EGL config */
- visTemplate.visualid = vid;
- visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
- if (!visInfo) {
- printf("Error: couldn't get X visual\n");
- exit(1);
- }
-
- /* window attributes */
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
- attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
-
- win = XCreateWindow( x_dpy, root, 0, 0, width, height,
- 0, visInfo->depth, InputOutput,
- visInfo->visual, mask, &attr );
-
- /* set hints and properties */
- {
- XSizeHints sizehints;
- sizehints.x = x;
- sizehints.y = y;
- sizehints.width = width;
- sizehints.height = height;
- sizehints.flags = USSize | USPosition;
- XSetNormalHints(x_dpy, win, &sizehints);
- XSetStandardProperties(x_dpy, win, name, name,
- None, (char **)NULL, 0, &sizehints);
- }
-
-#if USE_FULL_GL /* XXX fix this when eglBindAPI() works */
- eglBindAPI(EGL_OPENGL_API);
-#else
- eglBindAPI(EGL_OPENGL_ES_API);
-#endif
-
- ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, ctx_attribs );
- if (!ctx) {
- printf("Error: eglCreateContext failed\n");
- exit(1);
- }
-
- /* test eglQueryContext() */
- {
- EGLint val;
- eglQueryContext(egl_dpy, ctx, EGL_CONTEXT_CLIENT_VERSION, &val);
- assert(val == 2);
- }
-
- *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
- if (!*surfRet) {
- printf("Error: eglCreateWindowSurface failed\n");
- exit(1);
- }
-
- /* sanity checks */
- {
- EGLint val;
- eglQuerySurface(egl_dpy, *surfRet, EGL_WIDTH, &val);
- assert(val == width);
- eglQuerySurface(egl_dpy, *surfRet, EGL_HEIGHT, &val);
- assert(val == height);
- assert(eglGetConfigAttrib(egl_dpy, config, EGL_SURFACE_TYPE, &val));
- assert(val & EGL_WINDOW_BIT);
- }
-
- XFree(visInfo);
-
- *winRet = win;
- *ctxRet = ctx;
-}
-
-
-static void
-event_loop(Display *dpy, Window win,
- EGLDisplay egl_dpy, EGLSurface egl_surf)
-{
- while (1) {
- int redraw = 0;
- XEvent event;
-
- XNextEvent(dpy, &event);
-
- switch (event.type) {
- case Expose:
- redraw = 1;
- break;
- case ConfigureNotify:
- reshape(event.xconfigure.width, event.xconfigure.height);
- break;
- case KeyPress:
- {
- char buffer[10];
- int r, code;
- code = XLookupKeysym(&event.xkey, 0);
- if (code == XK_Left) {
- view_roty += 5.0;
- }
- else if (code == XK_Right) {
- view_roty -= 5.0;
- }
- else if (code == XK_Up) {
- view_rotx += 5.0;
- }
- else if (code == XK_Down) {
- view_rotx -= 5.0;
- }
- else {
- r = XLookupString(&event.xkey, buffer, sizeof(buffer),
- NULL, NULL);
- if (buffer[0] == 27) {
- /* escape */
- return;
- }
- }
- }
- redraw = 1;
- break;
- default:
- ; /*no-op*/
- }
-
- if (redraw) {
- draw();
- eglSwapBuffers(egl_dpy, egl_surf);
- }
- }
-}
-
-
-static void
-usage(void)
-{
- printf("Usage:\n");
- printf(" -display <displayname> set the display to run on\n");
- printf(" -info display OpenGL renderer info\n");
-}
-
-
-int
-main(int argc, char *argv[])
-{
- const int winWidth = 300, winHeight = 300;
- Display *x_dpy;
- Window win;
- EGLSurface egl_surf;
- EGLContext egl_ctx;
- EGLDisplay egl_dpy;
- char *dpyName = NULL;
- GLboolean printInfo = GL_FALSE;
- EGLint egl_major, egl_minor;
- int i;
- const char *s;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-display") == 0) {
- dpyName = argv[i+1];
- i++;
- }
- else if (strcmp(argv[i], "-info") == 0) {
- printInfo = GL_TRUE;
- }
- else {
- usage();
- return -1;
- }
- }
-
- x_dpy = XOpenDisplay(dpyName);
- if (!x_dpy) {
- printf("Error: couldn't open display %s\n",
- dpyName ? dpyName : getenv("DISPLAY"));
- return -1;
- }
-
- egl_dpy = eglGetDisplay(x_dpy);
- if (!egl_dpy) {
- printf("Error: eglGetDisplay() failed\n");
- return -1;
- }
-
- if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
- printf("Error: eglInitialize() failed\n");
- return -1;
- }
-
- s = eglQueryString(egl_dpy, EGL_VERSION);
- printf("EGL_VERSION = %s\n", s);
-
- s = eglQueryString(egl_dpy, EGL_VENDOR);
- printf("EGL_VENDOR = %s\n", s);
-
- s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
- printf("EGL_EXTENSIONS = %s\n", s);
-
- s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
- printf("EGL_CLIENT_APIS = %s\n", s);
-
- make_x_window(x_dpy, egl_dpy,
- "OpenGL ES 2.x tri", 0, 0, winWidth, winHeight,
- &win, &egl_ctx, &egl_surf);
-
- XMapWindow(x_dpy, win);
- if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
- printf("Error: eglMakeCurrent() failed\n");
- return -1;
- }
-
- if (printInfo) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-
- init();
-
- /* Set initial projection/viewing transformation.
- * We can't be sure we'll get a ConfigureNotify event when the window
- * first appears.
- */
- reshape(winWidth, winHeight);
-
- event_loop(x_dpy, win, egl_dpy, egl_surf);
-
- eglDestroyContext(egl_dpy, egl_ctx);
- eglDestroySurface(egl_dpy, egl_surf);
- eglTerminate(egl_dpy);
-
-
- XDestroyWindow(x_dpy, win);
- XCloseDisplay(x_dpy);
-
- return 0;
-}