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authorChia-I Wu <olv@lunarg.com>2010-04-01 14:20:24 +0800
committerChia-I Wu <olv@lunarg.com>2010-04-01 22:25:48 +0800
commitfc3ddd4b566380e7684c780450016e3e191a4160 (patch)
tree539e4eb39fb89a9ebb83116deef9c5d5ebc57e4d /progs/egl/openvg/trivial/lookup.c
parent7f231cab2b7c13ba70d6aa694f74b6d6eee6470f (diff)
progs/openvg: Move OpenVG demos to a subdirectory of progs/egl.
That is, move progs/openvg/demos to progs/egl/openvg, progs/openvg/trivial to progs/egl/openvg/trivial.
Diffstat (limited to 'progs/egl/openvg/trivial/lookup.c')
-rw-r--r--progs/egl/openvg/trivial/lookup.c71
1 files changed, 71 insertions, 0 deletions
diff --git a/progs/egl/openvg/trivial/lookup.c b/progs/egl/openvg/trivial/lookup.c
new file mode 100644
index 0000000000..a103ba4488
--- /dev/null
+++ b/progs/egl/openvg/trivial/lookup.c
@@ -0,0 +1,71 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+const VGfloat white_color[4] = {1.0, 1.0, 1.0, 1.0};
+const VGfloat color[4] = {1.0, 1.0, 1.0, 0.5};
+VGfloat clearColor[] = {1.0f, 0.0f, 0.0f, 1.0f};/* red color */
+VGImage parent;
+
+VGPaint fill;
+
+static void
+init(void)
+{
+ VGImage child1, child2;
+ VGubyte *data;
+ VGuint LUT[256];
+ VGint i;
+
+ data = (VGubyte *)malloc(sizeof(VGubyte)*window_width()*window_height());
+
+ for (i=0;i<window_width()*window_height();i++) {
+ data[i] = 0x00;
+ }
+
+ for (i=0; i<256; i++) {
+ if ( i == 0 )
+ LUT[0] = 0xFFFFFFFF;
+ else
+ LUT[i] = 0xFF00FFFF;
+ }
+
+ parent = vgCreateImage( VG_A_8, 64, 64, VG_IMAGE_QUALITY_NONANTIALIASED );
+
+ vgImageSubData(parent, data, window_width(), VG_A_8, 0, 0,
+ window_width(), window_height());
+ child1 = vgChildImage(parent, 0, 0, 32, 64);
+ child2 = vgChildImage(parent, 32, 0, 32, 64);
+
+ vgLookupSingle(child2, child1, LUT, VG_GREEN, VG_FALSE, VG_TRUE);
+}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+}
+
+static void
+draw(void)
+{
+ vgSetfv(VG_CLEAR_COLOR, 4, clearColor);
+ vgClear(0, 0, window_width(), window_height());
+ //vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE);
+ //vgLoadIdentity();
+ //vgTranslate(10, 10);
+ vgDrawImage(parent);
+ vgFlush();
+}
+
+
+int main(int argc, char **argv)
+{
+ set_window_size(64, 64);
+ return run(argc, argv, init, reshape,
+ draw, 0);
+}