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authorBrian <brian.paul@tungstengraphics.com>2007-10-19 10:10:08 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-10-19 10:10:08 -0600
commit2b2f761e2b0dc160793be2f48e811d2d455e1e22 (patch)
tree390bd4395ff8f92a84c586142e3703bf32fad006 /progs/egl
parent46c3cf18315345effd15a69987294c1195843e2a (diff)
Initial implementation of surface tile caching.
Instead of using read/write_quad() functions, do framebuffer accesses via get/put_tile(). A cache of tiles is used to avoid frequent get/put() calls. Only implemented for color buffers right now.
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