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author | Brian Paul <brianp@vmware.com> | 2010-04-02 09:17:47 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2010-04-02 09:20:05 -0600 |
commit | bc50336b6ab40b6f4df7dbe19abe8b1d89938472 (patch) | |
tree | e1852407eaa2a48274021d4e89b35c3636fc5318 /progs/fp/tex.txt | |
parent | 82e289d355089952a217b14081bac8ffff04ab2e (diff) |
llvmpipe: limit max texture size to 2Kx2K for now
MAXWIDTH/HEIGHT were 2048 but the max texture size was 4096.
This caused a crash if a 4Kx4K texture was created and rendered to.
See comment about max framebuffer size in lp_scene.h.
Also added assertions to catch this inconsistancy in the future.
Diffstat (limited to 'progs/fp/tex.txt')
0 files changed, 0 insertions, 0 deletions