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authorLuca Barbieri <luca@luca-barbieri.com>2010-04-18 14:50:14 +0200
committerLuca Barbieri <luca@luca-barbieri.com>2010-04-18 15:29:23 +0200
commit64aa67a360ab09db1691b37b86178e008c4e3711 (patch)
treec254f6314390ec929f53c61daaff46243339d615 /progs/fp/tri-depth2.c
parent5df6c430619d7652a5d0c0fb6c87332407b5330e (diff)
u_blitter: add support for saving vertex buffers
Currently r300g does not save vertex buffer on blitter calls. It gets away with it because the current Mesa state tracker usually resets vertex buffers on every draw calls. However, this is wrong. nvfx won't be lucky because it needs to use the blitter inside draw calls.
Diffstat (limited to 'progs/fp/tri-depth2.c')
0 files changed, 0 insertions, 0 deletions