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authorJosé Fonseca <jfonseca@vmware.com>2010-01-27 15:41:25 +0000
committerJosé Fonseca <jfonseca@vmware.com>2010-02-22 21:46:09 +0000
commit422167a9b0dc5b6da7bc7c47621b5da1bc6d315b (patch)
tree2bbc72ddb6eaacc8751d393f47b94122e5a6f338 /progs/gallium
parent12d5203bb39a6146c5fd08b66f49b4fc1feb1162 (diff)
svga: Prevent buffer overflow in buffer ranges.
Do this by extending the nearest range to cover the new range. This fixes an access fault in Call of Duty which was doing many disjoint glBufferSubData calls.
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