summaryrefslogtreecommitdiff
path: root/progs/glsl/CH11-bumpmap.vert.txt
diff options
context:
space:
mode:
authorBrian Paul <brian.paul@tungstengraphics.com>2008-08-16 09:36:46 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-08-16 09:36:46 -0600
commitc0dd9122fdedd4bcab5bc0b3bbb490e6b62fac83 (patch)
treeac114b79c5790b10c0a8904ca79dfea5480c5617 /progs/glsl/CH11-bumpmap.vert.txt
parentce00d232f3c01c71fb659568e9b58da1f24b2519 (diff)
remove .txt suffix from shader source files
Diffstat (limited to 'progs/glsl/CH11-bumpmap.vert.txt')
-rw-r--r--progs/glsl/CH11-bumpmap.vert.txt38
1 files changed, 0 insertions, 38 deletions
diff --git a/progs/glsl/CH11-bumpmap.vert.txt b/progs/glsl/CH11-bumpmap.vert.txt
deleted file mode 100644
index d3d19f62ac..0000000000
--- a/progs/glsl/CH11-bumpmap.vert.txt
+++ /dev/null
@@ -1,38 +0,0 @@
-//
-// Vertex shader for procedural bumps
-//
-// Authors: Randi Rost, John Kessenich
-//
-// Copyright (c) 2002-2006 3Dlabs Inc. Ltd.
-//
-// See 3Dlabs-License.txt for license information
-//
-
-varying vec3 LightDir;
-varying vec3 EyeDir;
-
-uniform vec3 LightPosition;
-
-attribute vec3 Tangent;
-
-void main()
-{
- EyeDir = vec3(gl_ModelViewMatrix * gl_Vertex);
- gl_Position = ftransform();
- gl_TexCoord[0] = gl_MultiTexCoord0;
-
- vec3 n = normalize(gl_NormalMatrix * gl_Normal);
- vec3 t = normalize(gl_NormalMatrix * Tangent);
- vec3 b = cross(n, t);
-
- vec3 v;
- v.x = dot(LightPosition, t);
- v.y = dot(LightPosition, b);
- v.z = dot(LightPosition, n);
- LightDir = normalize(v);
-
- v.x = dot(EyeDir, t);
- v.y = dot(EyeDir, b);
- v.z = dot(EyeDir, n);
- EyeDir = normalize(v);
-}