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authorMichal Krol <michal@vmware.com>2009-12-12 16:48:32 +0100
committerMichal Krol <michal@vmware.com>2009-12-12 16:48:32 +0100
commita3eb0f718e19653a2ad8e49396c904183be456f3 (patch)
tree0092574c469ea586a6cab8b8ebb7ac62b8221a2a /progs/glsl/multinoise.c
parent491f384c3958067e6c4c994041f5d8d413b806bc (diff)
parent784cca9fa527de771754d76545970f78094b9adf (diff)
Merge branch 'master' into glsl-pp-rework-2
Conflicts: progs/perf/drawoverhead.c progs/perf/teximage.c progs/perf/vbo.c progs/perf/vertexrate.c src/mesa/shader/slang/library/slang_common_builtin_gc.h
Diffstat (limited to 'progs/glsl/multinoise.c')
-rw-r--r--progs/glsl/multinoise.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/progs/glsl/multinoise.c b/progs/glsl/multinoise.c
index 0d4026e29c..d504ba1cc4 100644
--- a/progs/glsl/multinoise.c
+++ b/progs/glsl/multinoise.c
@@ -22,22 +22,22 @@ static const char *FragShaderText[ 4 ] = {
"void main()\n"
"{\n"
" gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].w ) * 0.5 + 0.5;\n"
- " gl_FragColor.a = 1;\n"
+ " gl_FragColor.a = 1.0;\n"
"}\n",
"void main()\n"
"{\n"
" gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xw ) * 0.5 + 0.5;\n"
- " gl_FragColor.a = 1;\n"
+ " gl_FragColor.a = 1.0;\n"
"}\n",
"void main()\n"
"{\n"
" gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xyw ) * 0.5 + 0.5;\n"
- " gl_FragColor.a = 1;\n"
+ " gl_FragColor.a = 1.0;\n"
"}\n",
"void main()\n"
"{\n"
" gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xyzw ) * 0.5 + 0.5;\n"
- " gl_FragColor.a = 1;\n"
+ " gl_FragColor.a = 1.0;\n"
"}\n"
};
@@ -125,6 +125,7 @@ Key(unsigned char key, int x, int y)
case 'a':
Anim = !Anim;
glutIdleFunc(Anim ? Idle : NULL);
+ break;
case 's':
Slice -= step;
break;
@@ -193,7 +194,7 @@ LoadAndCompileShader(GLuint shader, const char *text)
GLchar log[1000];
GLsizei len;
glGetShaderInfoLog(shader, 1000, &len, log);
- fprintf(stderr, "noise: problem compiling shader: %s\n", log);
+ fprintf(stderr, "multinoise: problem compiling shader: %s\n", log);
exit(1);
}
else {