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authorIan Romanick <ian.d.romanick@intel.com>2009-08-18 12:20:36 -0700
committerIan Romanick <ian.d.romanick@intel.com>2009-08-18 12:20:36 -0700
commita512985fd81c1ed4ccc5e69aaa05015cf7ff844d (patch)
tree69e6e898deaeaed2b4dfb5851707c68261c464de /progs/glsl/noise.c
parent0b5af41c6fae2809f4567a7cecbd207e5e4f3ab5 (diff)
parentc80bc3abcd3939e5e2d45aea4b01ff22bfec244b (diff)
Merge branch 'master' into asm-shader-rework-1
Conflicts: src/mesa/shader/arbprogparse.c
Diffstat (limited to 'progs/glsl/noise.c')
-rw-r--r--progs/glsl/noise.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/progs/glsl/noise.c b/progs/glsl/noise.c
index 59f594e78b..fdab263ea6 100644
--- a/progs/glsl/noise.c
+++ b/progs/glsl/noise.c
@@ -35,8 +35,8 @@ static const char *FragShaderText =
static struct uniform_info Uniforms[] = {
- { "Scale", 4, GL_FLOAT, { 0.5, 0.4, 0.0, 0}, -1 },
- { "Bias", 4, GL_FLOAT, { 0.5, 0.3, 0.0, 0}, -1 },
+ { "Scale", 1, GL_FLOAT_VEC4, { 0.5, 0.4, 0.0, 0}, -1 },
+ { "Bias", 1, GL_FLOAT_VEC4, { 0.5, 0.3, 0.0, 0}, -1 },
{ "Slice", 1, GL_FLOAT, { 0.5, 0, 0, 0}, -1 },
END_OF_UNIFORMS
};
@@ -179,7 +179,8 @@ Init(void)
glUseProgram(program);
- InitUniforms(program, Uniforms);
+ SetUniformValues(program, Uniforms);
+ PrintUniforms(Uniforms);
assert(glGetError() == 0);
@@ -199,7 +200,6 @@ int
main(int argc, char *argv[])
{
glutInit(&argc, argv);
- glutInitWindowPosition( 0, 0);
glutInitWindowSize(400, 400);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
win = glutCreateWindow(argv[0]);