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authorBrian Paul <brian.paul@tungstengraphics.com>2008-08-16 09:36:46 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-08-16 09:36:46 -0600
commitc0dd9122fdedd4bcab5bc0b3bbb490e6b62fac83 (patch)
treeac114b79c5790b10c0a8904ca79dfea5480c5617 /progs/glsl/reflect.vert.txt
parentce00d232f3c01c71fb659568e9b58da1f24b2519 (diff)
remove .txt suffix from shader source files
Diffstat (limited to 'progs/glsl/reflect.vert.txt')
-rw-r--r--progs/glsl/reflect.vert.txt19
1 files changed, 0 insertions, 19 deletions
diff --git a/progs/glsl/reflect.vert.txt b/progs/glsl/reflect.vert.txt
deleted file mode 100644
index 402be38bf7..0000000000
--- a/progs/glsl/reflect.vert.txt
+++ /dev/null
@@ -1,19 +0,0 @@
-// Vertex shader for cube-texture reflection mapping
-// Brian Paul
-
-
-varying vec3 normal;
-
-void main()
-{
- vec3 n = gl_NormalMatrix * gl_Normal;
- vec3 u = normalize(vec3(gl_ModelViewMatrix * gl_Vertex));
- float two_n_dot_u = 2.0 * dot(n, u);
- vec4 f;
- f.xyz = u - n * two_n_dot_u;
-
- // outputs
- normal = n;
- gl_TexCoord[0] = gl_TextureMatrix[0] * f;
- gl_Position = ftransform();
-}