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authorBrian Paul <brianp@vmware.com>2009-07-17 22:00:47 -0600
committerBrian Paul <brianp@vmware.com>2009-07-17 22:00:47 -0600
commitb96ae1b2c463d6d99ee0418083ef68f4027b7cd7 (patch)
treef34f89c267b940eb7408475bd0c2ff57c7fbe992 /progs/glsl/vert-or-frag-only.c
parentf81f57e25db18b1c69f2f8076380603340fa2cda (diff)
parentcd10996d4f517c69e306eaf6dfb0654432651b3a (diff)
Merge branch 'mesa_7_5_branch'
Conflicts: Makefile progs/glsl/multitex.c src/mesa/main/enums.c src/mesa/main/state.c src/mesa/main/texenvprogram.c src/mesa/main/version.h
Diffstat (limited to 'progs/glsl/vert-or-frag-only.c')
-rw-r--r--progs/glsl/vert-or-frag-only.c25
1 files changed, 10 insertions, 15 deletions
diff --git a/progs/glsl/vert-or-frag-only.c b/progs/glsl/vert-or-frag-only.c
index 8e1612aca4..81fcab8c5b 100644
--- a/progs/glsl/vert-or-frag-only.c
+++ b/progs/glsl/vert-or-frag-only.c
@@ -12,10 +12,7 @@
#include <stdlib.h>
#include <math.h>
#include <GL/glew.h>
-#include <GL/gl.h>
#include <GL/glut.h>
-#include <GL/glext.h>
-#include "extfuncs.h"
#include "shaderutil.h"
@@ -59,14 +56,14 @@ Redisplay(void)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* render with vertex shader only */
- glUseProgram_func(VertProgram);
+ glUseProgram(VertProgram);
glPushMatrix();
glTranslatef(-1.5, 0, 0);
DrawQuadTex();
glPopMatrix();
/* render with fragment shader only */
- glUseProgram_func(FragProgram);
+ glUseProgram(FragProgram);
glPushMatrix();
glTranslatef(+1.5, 0, 0);
DrawQuadColor();
@@ -91,10 +88,10 @@ Reshape(int width, int height)
static void
CleanUp(void)
{
- glDeleteShader_func(FragShader);
- glDeleteShader_func(VertShader);
- glDeleteProgram_func(VertProgram);
- glDeleteProgram_func(FragProgram);
+ glDeleteShader(FragShader);
+ glDeleteShader(VertShader);
+ glDeleteProgram(VertProgram);
+ glDeleteProgram(FragProgram);
glutDestroyWindow(Win);
}
@@ -130,8 +127,6 @@ Init(void)
if (!ShadersSupported())
exit(1);
- GetExtensionFuncs();
-
if (FragProgFile)
FragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile);
else
@@ -150,10 +145,10 @@ Init(void)
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
- assert(glIsProgram_func(VertProgram));
- assert(glIsProgram_func(FragProgram));
- assert(glIsShader_func(FragShader));
- assert(glIsShader_func(VertShader));
+ assert(glIsProgram(VertProgram));
+ assert(glIsProgram(FragProgram));
+ assert(glIsShader(FragShader));
+ assert(glIsShader(VertShader));
glColor3f(1, 0, 0);
}