diff options
| author | Brian Paul <brianp@vmware.com> | 2009-07-17 22:00:47 -0600 |
|---|---|---|
| committer | Brian Paul <brianp@vmware.com> | 2009-07-17 22:00:47 -0600 |
| commit | b96ae1b2c463d6d99ee0418083ef68f4027b7cd7 (patch) | |
| tree | f34f89c267b940eb7408475bd0c2ff57c7fbe992 /progs/glsl/vert-or-frag-only.c | |
| parent | f81f57e25db18b1c69f2f8076380603340fa2cda (diff) | |
| parent | cd10996d4f517c69e306eaf6dfb0654432651b3a (diff) | |
Merge branch 'mesa_7_5_branch'
Conflicts:
Makefile
progs/glsl/multitex.c
src/mesa/main/enums.c
src/mesa/main/state.c
src/mesa/main/texenvprogram.c
src/mesa/main/version.h
Diffstat (limited to 'progs/glsl/vert-or-frag-only.c')
| -rw-r--r-- | progs/glsl/vert-or-frag-only.c | 25 |
1 files changed, 10 insertions, 15 deletions
diff --git a/progs/glsl/vert-or-frag-only.c b/progs/glsl/vert-or-frag-only.c index 8e1612aca4..81fcab8c5b 100644 --- a/progs/glsl/vert-or-frag-only.c +++ b/progs/glsl/vert-or-frag-only.c @@ -12,10 +12,7 @@ #include <stdlib.h> #include <math.h> #include <GL/glew.h> -#include <GL/gl.h> #include <GL/glut.h> -#include <GL/glext.h> -#include "extfuncs.h" #include "shaderutil.h" @@ -59,14 +56,14 @@ Redisplay(void) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); /* render with vertex shader only */ - glUseProgram_func(VertProgram); + glUseProgram(VertProgram); glPushMatrix(); glTranslatef(-1.5, 0, 0); DrawQuadTex(); glPopMatrix(); /* render with fragment shader only */ - glUseProgram_func(FragProgram); + glUseProgram(FragProgram); glPushMatrix(); glTranslatef(+1.5, 0, 0); DrawQuadColor(); @@ -91,10 +88,10 @@ Reshape(int width, int height) static void CleanUp(void) { - glDeleteShader_func(FragShader); - glDeleteShader_func(VertShader); - glDeleteProgram_func(VertProgram); - glDeleteProgram_func(FragProgram); + glDeleteShader(FragShader); + glDeleteShader(VertShader); + glDeleteProgram(VertProgram); + glDeleteProgram(FragProgram); glutDestroyWindow(Win); } @@ -130,8 +127,6 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - if (FragProgFile) FragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile); else @@ -150,10 +145,10 @@ Init(void) printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - assert(glIsProgram_func(VertProgram)); - assert(glIsProgram_func(FragProgram)); - assert(glIsShader_func(FragShader)); - assert(glIsShader_func(VertShader)); + assert(glIsProgram(VertProgram)); + assert(glIsProgram(FragProgram)); + assert(glIsShader(FragShader)); + assert(glIsShader(VertShader)); glColor3f(1, 0, 0); } |
