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author | Nicolai Haehnle <nhaehnle@gmail.com> | 2008-06-29 14:53:04 +0200 |
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committer | Nicolai Haehnle <nhaehnle@gmail.com> | 2008-07-04 18:22:15 +0200 |
commit | 845e3f701dec29f08e5759969c165b3d812e5afe (patch) | |
tree | d0c5d1c2b69aec27464fc65b55d3ef74f59bacf5 /progs/glsl | |
parent | 1f4d0748ba92ff2c44faadc31a99f07e1bea28fb (diff) |
Enable TexGen based on InputsRead when a fragment program is active
The old behaviour depended on which texture images the fragment program
reads from, which seems to contradict the shader specifications.
Note: Piglit's general/texgen test checks for this problem.
Diffstat (limited to 'progs/glsl')
0 files changed, 0 insertions, 0 deletions