diff options
author | Zou Nan hai <nanhai.zou@intel.com> | 2007-07-17 16:52:03 +0800 |
---|---|---|
committer | Zou Nan hai <nanhai.zou@intel.com> | 2007-07-17 16:52:03 +0800 |
commit | c6d042acc94411b63f922ef68f24aa5426c0a69e (patch) | |
tree | d855598fd3e6a19289f033f78983686458ddeeb4 /progs/glsl | |
parent | 3c00cdc5f37856f303a6256677364ae89200c509 (diff) |
Fix SOP in fragment shader, brick is ok now.
Diffstat (limited to 'progs/glsl')
-rw-r--r-- | progs/glsl/CH06-brick.frag.txt | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/progs/glsl/CH06-brick.frag.txt b/progs/glsl/CH06-brick.frag.txt index 388c5f9e66..06ef04e3af 100644 --- a/progs/glsl/CH06-brick.frag.txt +++ b/progs/glsl/CH06-brick.frag.txt @@ -23,11 +23,7 @@ void main() position = MCposition / BrickSize; -// if (fract(position.y * 0.5) > 0.5) -// position.x += 0.5; - float tmp; - tmp = fract(position.y * 0.5); - if (tmp > 0.5) + if (fract(position.y * 0.5) > 0.5) position.x += 0.5; position = fract(position); |